Kalimarin Ancients (Nameless Team)
Reviewed during early Season 4 for DBO only
Diversity - The Nameless bring three distinctly different types of individuals to the pitch, all with varying stats and abilities. This gives the Ancients a fantastic flexibility to overcome a variety of obstacles. If used correctly, and in the proper combinations, the Ancients can crush opposing players' spines with ease, or rocket down the pitch and Catch an impossible Throw and Score. The Nameless play both offense and defense with otherworldly skill.
No Jacks - Most coaches tolerate jacks as part of the mix in Dreadball, they are ok at most things, but not good at any really. Well, the Nameless don't even have a jack to worry about. The fact the have only Strikers and Guards allows a coach to focus his energy on letting his players do what they do best.
Guards Combo - Put a Sticky guard on an opposing player, then Slam that player with a Hard guard, and watch the player crumble. This combo works fantastically, and reliably. They can protect the goals like nobody's business, or slog down the pitch and crush the other team on their home turf.
No Cards or Dice - They Nameless begin with no cards or dice.
Sticky Guard's Movement - This bizarre-looking monstrosity can only move along as fast as a dwarf... that is a minor obstacle, but one you do need to keep in mind.
The Kalimarin Ancients are easily one of the best teams in Dreadball at this time. They can hold their own against any style of team, be it bashy or finese-oriented or balanced. No matter who is on the other side of the game board, it is the Kalimarin's game to lose.