Chromium Chargers (Robot Team)
Reviewed during early Season 4 for DBO only
Versatility - The great strength of the Chargers is Quick Change Artist. When you need a Striker but your a Guard, just transform, then BAM, you're a Striker. This is a neat feature that is unique to the Robots. And in each form, their stats change to match the role. Very cool.
Choose Your Strategy on the Fly - Want to use a bashy team? A few changes and then you have one. Want to play heavy toward scoring? Transform into a bunch of Strikers. This allows for you to cater to play style, or against the style of your opponent.
Quick Change Artist - The fact that changes from one form to another requires an action really hurts. And if it fails... UGH! Then you have wasted an action and nothing has happened.
Low Number of Starting Players - Beginning with only 6 players can be a detriment. If someone takes out a few guys, you are playing at a disadvantage.
I love the look of the Chromium Chargers. I like Quick Change Artist, in theory. But on the pitch I always find the Robots a little lacking. Their weaknesses outweigh their strengths. I am not saying they are unplayable, but they definitely an uphill battle, especially against some of the Season 3 and 4 teams.