Tuesday, January 12, 2016

SIDELINE REPORT: Ro-Tek Brutes vs Glambek Ghosts

We got together for a little Dreadball finally! It has been over a month since I got a team on the Pitch! I was happy to try out my take on the Mechanites too, while my opponent tried out the Ada-Lorana.

Ada-Lorana Guard, Ada-Lorana Jack, Ada-Lorana Striker, Celoxon A4 and A7 Mechanite Strikers, Offensive Multibot V.8 and V.9 Jacks, Defensive Multibot V.10 Jack, Fortetron Build 12 Guard



The initial setup did not seem to favor anyone from the onset. And as a matter of fact, both teams fumbled the ball in each team's first Rush!

But the highlight of the first Rush, and the possible MVP move of the game was the Ada-Lorana Guard destroying my Defensive Multibot V.10 before he got to take advantage of his Gotcha! ability. The Ada-Lorana Guard rolled 6 successes! I rolled one, and no armor saves... sad face. Wow. And since each of us only had 6 players on the Pitch, that single loss before I got to even move him really hurt.


The game went fairly average to good for my opponent. He missed some rolls, but he got the majority of his attempts at throwing, dashing, and scoring. The Ada-Lorana are great at getting done what they need to. With average stats, and their abilities, and dice, and cards, they are a team to be reckoned with.

The Mechanites, well, they could have been good, but my dice HATED me. I fell on Dash attempts, my Strikers failed to pick up balls, my Guard could not knock anyone out. IT was not a night for the Mechanites, maybe it is was my faulty programming.

The game was a lot of fun, but ended in a landslide victory for the Ghosts. Man, that team is strong.


What did we learn:

- When designing a Mechanite team, don't go for the Launcher (Long Arms), at least not on all your Strikers. Not being able to score in the 4 point hex hurt me some, but not being able ot score in the 2 point hex hurt a lot more. My opponent basically won from 2 point scores.

- Mechanite Running Interference is a great deterrent.

- The Ada-Lorana are still really good. Speed 3+, plus the Phaser ability and the card and dice... may be too much. We discussed that perhaps their hard counter is the Hobgoblins, but then again, aren't the Hobgoblins the hard counter to a lot of teams?

- 4+ is not as good as 3+ no matter how many dice you have! I know statistically this is not true, but dang it, it feels like a axiom when playing Dreadball!