|Yellow - Judwan Strikers, Dark Blue - Sphyr Guard, Light Blue - Sphyr Jack, Green - Sphyr Striker|
The first rush went pretty well for the Sphyr. I ended up getting my guard to slam one of the outside defenders on the three point strike zone out of the way. While at the same time using a striker to both assist with the slam, by threatening the Judwan player, and setting himself up to catch the ball. I easily got the ball through it to my other Striker, and scored a three point goal.
The second rush saw my opponents players head down the pitch and attempt to move my players out of the way for a three point strike. Just to not go as easily as he had planned, as his Feint actually ended up having him slammed onto the ground. My opponent ended up settling for a one point strike.
I could go rush by rush at this point and describe what happened, but honestly it was a comedy of errors on my part - I missed three strike attempts and flubbed picking up the ball once. That pretty much cost me the game. On my opponents part, it was slowly moving down the pitch, moving my players out of the way, and scoring three point strikes. The job one finally ended up winning by a landslide in the 10th rush.
In no way am I trying to take away from my opponents abilities. He played a pretty flawless game. He utilize the abilities the Judwan have to throw long distance and score 2 great advantage. Plus, he is experienced at using Feint like a pro. He won the game fair and square.
My dice were on a cold streak. Oh well, such is life.
"Sometimes you eat the bear, and sometimes the bear eats you." - the Stranger, The Big Lebowski
What did we learn:
- The Judwan are still quite a viable team. Now, take that with a grain of salt of course, because it will entirely depend on your opponent. The matchup against the Sphyr is actually a pretty good one for the Judwan.
- The Long Arms ability never ceases to amaze me. It is just fantastic.
- The Sphyr all right quite remarkable team, even though I lost, I could tell that there potential is near limitless. They are like a human team, but with a couple of extra tricks, and Movement 6.
- Both teams in this game head Movement 6. Movement 6 is where it's at.
- Tail vs the Judwan is useless. OK, not entirely useless. I realize that it would be great if one of them were trying to steal from you, but being honest, I never had a single rush where that was even an option for them. There was always a time for me to attempt a strike - I never had the ball on their rush. Wished it worked against Feint.
- Feint - in the hands of a skilled (and averagely lucky) player, this ability is really good, and very hard to counter.