- Keep it Simple for a Time. Use the Trontek team of human to get the basics, or maybe the Marauders if you like a challenge. But play with a rather straight-forward team for your first few games. This foundation will help you later on.
- Go for the Goal. No matter how much you just want to continually bash someone's head in, the game is won and lost in the Strike Zone. Try to score every Rush.*
- Tally Up Your Actions Backwards. Before doing anything, decide how many Actions you need to score a goal. Use the leftover Actions for buying cards, bashing skulls, and anything else, but be sure that you have what you need for scoring.
- Protect Your Strike Zones. This is essential, if nothing else, protect that critical 4 point lane, and the entire 3 point zone if you can.
- Team Up. Use your Jacks and even Strikers to add a Threat hex on a player before you go to Slam them. If you use a Striker, try to get in the rear arc of the opposing player, so he isn't Threatening you.
- Don't Turn Your Back On Me. Try not to present your rear arc to opposing players. Unless you are a Teraton or a Sphyr, presenting your backside to an opponent is a taunt that may well get you ground into paste. Sometimes, this might be unavoidable, but try not to if at all possible.
- Count It Out. I still use my finger and count out loud when determining if the move I am about to make is viable. Don't be ashamed! Sometimes that single pivot during a Sprint can mean the difference in being able to Catch a Ball or just looking silly.
- No Guts, No Glory. When learning to play the game, if there is a long shot play that seems nearly impossible and might win you the game, GO FOR IT! You never hear someone say, "Remember that time that I played it safe and won the game slowly." **
*Later on there might be a reason you don't, but starting out, I think going for the goal is the way to do it.
** Later on, say in a tournament, this might not be the optimum strategy, but it is still the one I go with. :-)