Reviewed during Season 4 for DBO only
Gunning 'em Down from Behind - Oh man, is shooting other players in the back fun! Keep the ref away and just fire all day long! Illegal is WAY more fun than I thought it would be.
Coaching Dice - Three starting Coaching Dice is awesome! You going to need them for your Strikers, as their Skill leaves a lot to be desired. And don't underestimate the Guard Slamming, using some Coaching Dice to augment his abilities. Or on the guns! Plus, you are still getting a card with all these dice.
Super Fun - Don't be afraid to just put these "bad boys" out there. The more you are willing to push your luck with them, the more fun you will have. Shoot everyone you can. Go for the impossible Throws, I mean you'll probably miss anyway, so who cares! Play this team with the reckless abandon they deserve!
Breakable - Fragile is a tough ability to get around when you are 50/50 on dice to Dodge--unlike say the Asterians with their ungodly ability to avoid having to make Armor Checks. Try as best as you can to minimize the amount of hitting you take.
Strikers - The Martian Strikers are just nothing special at all. Don't get me wrong, A Safe Pair of Hands is great, but with a Skill as bad a Veermyn, don't expect that to matter a whole lot.
*Yes, I know I recommend him a lot. He is just that good!
Fun, fun, fun. Are they good? Well, I am not saying you can't win with them, but I am saying that shouldn't be your goal in life if you are playing the Red Planets. I really like playing the Martians, even when I don't win with them. I highly recommend them if you are the kind of person that can laugh off a loss and keep going.
... but A + for enjoyment!