Just some initial thoughts after the beta test release...
Never lift finger - You don't have to worry about evading. No one can block your scoring lanes. You can thwart your opponent's plans with movement choices he never ever made. Telekinesis is of course their shtick, and it is a crazy one.
I use the pitch my own way - When you play the Tsudochan, you have decided to play a different style of game than everyone else. You have decided that you are going to do as you please on your turn, getting where you want, and moving other players out of the way. Board Manipulation is their thing! It is a great addition to the styles of play for DB.
You DO know Jack - Well, some teams suffer from having only Jacks... and this is one of them. Only Jacks on the squad makes it a bit harder to Pass the ball, to Score, to Slam (although, you can position players into Threat Hexes easier), to everything. I think that the all Jack teams feel this a lot more than the Jack-Heavy teams.
Different Playstyle - I know this is the same as the strength from above, but it is also a disadvantage. Newer players might find it hard to "not play the game". Seasoned players will find that normal stratgies don't work (which is good in many ways too). Add to this no Guards and no Strikers, and you have a difficult team that needs a lot of practice.
I am going to wait on this until I can see the Tsudochan MVP and th other Season 5/6 MVPs are capable of.
I'll have to play these guys more to really get a handle on their play style. Much like the Koris, I think that positioning of the players is key. It is nice to have another Board Manipulation team on the pitch. I bet in a league they would do pretty well.