Tuesday, December 1, 2015

TEAM: Glambek Gosts (Ada-Lorana team)

Glambek Gosts (Ada-Lorana team)

Strengths: 
Phasing - This is obviously the special advantage only the Ada-Lorana have. Being able to just ignore the other side's players and position wherever you want is cool. This does make positioning pretty simple. AND, it has the added bonus of subtracting dice to to Slams (yours and your opponent's). This makes them nigh impossible to take out, especially when you couple it with...

Gaseous beings on Speed - The entire team has 3+ Speed. With the negative to Slambacks, I even find myself using a Dodge on my Guards! Taking out a an Ada-Lorana is ridiculously hard! 

Cards and Dice! - The Glambek Ghosts begin play with a Card and a Coaching dice. Considering their stats, I am not sure this was neccessary, but if you are playing them, it really makes you happy.

Great Strikers - With average Movement, decent Skill, amazing Speed, and Phaser, the Strikers really deserve a specific mention themselves. They are fantastic!


Weaknesses:
How many players? - You only have 6 players to put on the Pitch. When you lose someone, even for only a Rush or two, you feel it. And should someone get lucky, or your dice rebel against you, and you lose more than one player, you game becomes a bit more diffcult.

Damaged - With only one Guard, you don't have much of a bashing game to speak of. If you want that in a team, I would look somewhere else.


MVP Recommendations:



M'Zei Kein - Though it might not intuitive, I think that the best bang for your buck is going to be M'Zei Kein, the Tsudochan MVP. You might be tempted to grab a Buzzcut, or Enforcer, and they would be fine choices, but I think that to completely dominate the Pitch, just add a little Push to the mix. Everyone but the ball carrier will be able to Phase, so we should fix that! With Push, you can clear the Strike Zone, or remove a Threatening player. You can move a Striker that extra hex to allow him to Throw without moving. I really think that utilizing M'Zei Kein for the Push is the way to go. Oh, and he is a Guard with 360 and Grizzled... so there's that too!

Overall: 
The overall themes of the Season Six teams are "practice to perfection" and "utilize your uniqueness". The Ada-Lorana are by far the most forgiving of the season (as long as you keep them alive). The are great at getting into place, Stealing, scoring, and not getting hurt. Honestly, they would be a great team for a player that is fairly new to the game. That is not to say they aren't pretty awesome for a vet to play with... then they are awesome!


Grade:
A-

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