Showing posts with label Team Review Season 5. Show all posts
Showing posts with label Team Review Season 5. Show all posts

Thursday, August 27, 2015

TEAM: Bremlin Nebulas (Kalyshi team)

Bremlin Nebulas (Kalyshi team)

Strengths: 
Asterian Scoring Chops - Want to score a goal? You can hardly get any better than an Asterian. With good Skill and great Speed and fantastic Movement, the Kalyshi are the perfect scoring team. They are reliable when it comes to putting points on the board, use them for that every chance you get. A Kalyshi Striker is one of tailor-made for scoring and...

Come on let's Jump! - Jump! Might as well, Jump! If you remember that your Strikers have Jump, you will find a place to use it. Jump is one of those underused abilities in my estimation, your experience might be otherwise. Speed 3+ Jump is even better. :-)

Jacked Up - Although they have pretty bad Strength, they have a few things to augment them, which is a good thing as they don't have any Guards on this team. Backstab is nice to have in your back pocket, but Shove is much more useful. The chance to move someone out of the way of a striking lane can be pretty handy. And speaking of strike lanes, these Jacks are fairly reliable scorers in their own right. Don't be afraid to utilize them as part of your offensive strategy.


Weaknesses:
No Dice and No Cards - This is pretty self-explanatory. They start with no advantages other than themselves.

No Guards - This team does not excel in hurting people. I have seen opponents realize halfway through a match that this team is just not set up for the Slam. If there is a useful, or dire, time you need to Slam, get those extra Threat hexes on your opponent and try to Backstab (or Shove).


MVP Recommendations:

Kailasa - First off, she is cool! I love her background, it might be a little cheesy, but it is fun. And I really dig her model. I like the fact she definitely looks like a Kalyshi taken to the extreme. Plus, she is a Guard. IS she the best Guard in Dreadball? Well, no. But she does have some really neat aspects. One, she is a Guard with Movement 6, which is a very nice start. Two, she has a 4+ Strength, not amazing, but better than her Kalyshi counterparts. Three, she has Backstab. Now, on a Kalyshi Jack Backstab is decent, but on Kailasa it is actually really good! Hitting someone in the back from 6 or more spaces away (let's face it, a Dash when you have Speed 3+ is well within reason) with 6 Dice is great, even with Strength 4+! So, yeah... do that. For 8 MC, she is a SOLID choice for any Kalyshi coach. I think she might be pretty awesome on Tsudochan team too, but that is for another entry.


Overall: 
The Kalyshi team is a team made for scoring. If you are playing them and you are wondering, "Should I hit that guy in the back, or should I try to score?" Go for the points. If the choice is doing (whatever) or trying to score, you should try to score. If you focus your efforts on getting to the Strikezone and throwing the ball in, you have a VERY good chance of winning the game. If you get sidetracked with ANYTHING ELSE (unless you have a decent MVP or Free Agent), you are risking losing the game. Do what this team does, go for the big scores fast.


Grade:
A

Thursday, August 20, 2015

TEAM: Long Rock Lifers (Convict team)

Long Rock Lifers (Convict team)

Strengths: 
Lots of humans - Six out of eight members of this team are human. They have the average stats of humans. I definitely consider this an advantage. One of the biggest strengths of the Corporation teams is their lack of any major flaws in the stats category and bringing the Convicts into DBO eliminated one of their only weaknesses, the fact that the Strikers had TERRIBLE armor. Now, the Convicts are like humans, plus...

Plus... - The Guard for the Convicts isn't quite human, he's better (Grogan)! With a the Strength of an Orx Guard and Threatening, this guy is a wrecking ball! He can reliably take out players by himself, but team him with another player and your are almost guaranteed to take someone off the Pitch.

Shocking Advantage! - A well timed Shock Collar execution can absolutely change the course of a game. And finally, a good use for a Jack!

The Warden - On top of all the above, the get an Offensive Coach. This really helps make the Convicts a team to fear on the Pitch.


Weaknesses:
No Starting Cards or Dice - This is a disadvantage, but only until a Convict Guard knocks a few guys out of the game and the Fan Checks give you some dice.


MVP Recommendations:

'Brickbat’ Vognar - Thematically, this guy is a given. On top of that, he is really good. With Lucky and Steady, and of course an Orx stat line, he is the extra helping hand that your already spectacular Guard want to assist them. And look at that model! So cool!


Overall: 
Amazing! This team is just fantastic on the Pitch! It is like playing Trontek, but deadlier. The Guards are monstrous. The Strikers are good. And the Jacks are moving knockdown/killing machines (technically the whole team is). The Convicts are really good. I can easily see them winning a tournament or a league with "shocking" ease. This team could give any team from any season a run for their money for best all-around. I might even go so far as to call them the best team in Dreadball... maybe.


Grade:
A+