Showing posts with label Forge Fathers. Show all posts
Showing posts with label Forge Fathers. Show all posts

Saturday, June 20, 2015

COACH'S CORNER: These are a few of my (least) favorite things... Team Edition

And now, for the teams I like the least from each season and why...



Season 1
Midgard Delvers
Do I like the look of the Forge Fathers? Yes. Do I like their flavor and history? Yes. Do I enjoy playing them? Nope. They are not my play style at all. Their Speed is awful, their Movement is ridiculously slow, and the only successful way I have ever seen them played has to do with scoring quickly and them hoarding the ball. Totally viable strategy mind you, I just find it boring. And besides, why play the original Forge Fathers, when you can play the Brokkrs! Seriously, why?
Be part of the Solution: I think that there could be a number of things that could help out the Forge Fathers. First, I think that it should be racial trait across the board that they have Steady. Then maybe something new, like... Low to the Ground - +1 on attempts to Pick Up the Ball. That could be on both Jacks and Strikers.






Season 2 

Chromium Chargers
What a cool concept for a team! What cool models! What a disappointment in action. I have seen so many people struggle with the robots. Quick Change Artist is great... in theory. In practice, you end up wasting actions trying to turn your players into something every other team already has. And don't get me started on failing to change... ugh!
Be Part of the Solution: I think that they should allow a double on Quick Change Artist to give you a free action, that would change the entire play style of the team and make them a LOT more interesting.




Season 3
Koeputki Kolossals
I own the Zees. I have played the Zees. I just don't like the Zees (except in DBX, where I LOVE them!). All Jack teams are hard enough as it is without making them so bad at scoring too. If you want to have a few fun Exhibition Games with them, they can be a hoot. But trying to play them as your "everyday team" or league team is going to be challenging.
Be Part of the Solution: I would do something like... Supported - For every Zee in the same scoring zone as the Zee trying to score, you get +1 dice (to a max of +2). Too much?



Season 4
The Unincorporated
Ok, I have the Rebs on here for a totally different reason than the others. The Rebs are too good! It is ok to have a Jack that can move 7 and still Slam? Sure it is. Is it ok to have a Guard that double Slams? Yeah. Is it ok to have a Jack that can reliably catch the ball? Yes. Is it ok to have a Movement 6 Striker with a Skill of 3+? No. I do not like a regular player having a 3+ Skill. But, I could live with it if the rest of the team were not amazing too! I think that the Unincorporated are just plain Overpowered.
Be Part of the Solution: Make the Striker Skill 4+.

Friday, March 13, 2015

TEAM: Midgard Delvers (Forge Father Team)

















Midgard Delvers(Forge Father Team)
Reviewed during early Season 4 for DBO only


Strengths: 
Strength is their Strength - The Forge Fathers are strong little guys, that's for sure. Their strong Jacks and Steady Guards make this a team that can dish out the pain. Take this straight to the opposing team and crush them.

Jacks of All Trades - I like using the Jacks in the Delvers team. I know it sounds crazy on the surface, but Jack ball carriers can Slamback with a heck of a punch. Whereas the Strikers can't usually Dodge their way out of a wet paper bag. And how much are you loosing to only have a one space move then Throw, vs 4 then Throw, a little, but it isn't the difference for say an Asterian or even a Human - why not Sprint once then Throw? You are probably doing it anyway with the Striker.


Weaknesses:
Slow as Molasses - I have said before, and I'll say it again, Movement for the Forge Fathers is just awful. Factor into that the fact that their Speed stat is also atrocious and you get ... well, a team that doesn't in any way fit my play style.

They Ain't the Brokkrs - So, why would you EVER play the Delvers when you could play the Rockslides? Seriously, why? I mean, the Brokkrs are the better version of these guys. Maybe aesthetics? Well, most people I know would allow a "play as" rule, using it much like the Void Siren/Corporation players, but check with your TO or Opponent first. 

I'll Take That - Man, Stealing from the Forge Fathers is too easy -Yoik! Their Speed factors in here again. Covering your Strikers enough to keep the ball is hard... or a Foul.

Jacks as Strikers - Did I use this as a Strength above? Not sure it really is.... :-)


MVP Recommendations:
Number 88 - I don't think you could design a guy more opposite than the Forge Fathers than Number 88. He is fantastic! Mind Like Water is crazy good! His Movement and Speed are the antithesis of the Delvers - that is why you NEED someone like him on your team.

The Praetorian - You need some Speed and Movement and Scoring potential, this guy brings it. I know I have used this MVP on a lot of teams as a Go-To-Guy, but he really jst adds so much... and The Midgard Delvers are so deficient.











Overall: 
I have played against them more than I have played them. I am never scared when I see them on the other side of the table. I mean, if you are the Delvers and can score first, then turtle-up, you might win, but wow what a boring game - and it is not impossible to crack the testudo. Maybe it just isn't my playstyle. And honestly, I think that considering the Brokkrs exist, the Midgard Delvers are obsolete now. Someone, please tell me I am wrong...

Grade:
D -