PLAYER: Pusk Rampager (Pusk DBX Free Agent)
Reviewed when only the DBX box set was out
Strengths:
Ram - It is all about the Ram, my friends! This is such a crazy good ability. I am often using "the pug" (we took to calling him that) to knock players off of my Strikers' paths. It can even mean a double move sometimes!
You Can't Keep a Good Man Down - With a 50/50 shot of shaking off damage due to his Armor, you have a decent chance of not taking damage. If you are put on the ground, because of Resilient, you will be getting up sooner. Not a bad thing.
Weaknesses:
Slow - His Movement is just as fast as an average dwarf. *Sigh*
Best Sponsor:
Overall:
A bit on the slow side, and not exceptionally strong for a guard, the Pusk Rampager fits in a very different role than most guards. The Ram ability should be abused as much as possible, especially in a Kalyshi team that has Shove and Jump handy. The Pusk adds another layer of control on the pitch, and if you learn to use it, it is a mighty boon to your team.
Grade:
C + *
*(If used expertly, and in the right situation, the Pusk Rampager could easily be a B+, but on average I would call him a C+).
I never tried the Pusk, but it sounds it could be useful. I've included a link to your post here: DreadBall Xtreme base set
ReplyDeleteAnd I've also linked it here: Pusk Rampager
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